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Mapping pinball trends for the casual enthusiast…


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PEOPLE: Jeff Miller, the Pinball Pimp

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Jeff Miller appears to be living the pinball enthusiast’s dream. The Tampa-based graphic designer-by-day took a life-long passion for pinball and turned it into his own burgeoning restoration business. The self-proclaimed “Pinball Pimp” began turning tricks in 2005, by restoring his own Bally Captain Fantastic and the Brown Dirt Cowboy and hasn’t looked back—situating himself as one of the go-to pinball restoration artists in the south-east United States. Further, Mr. Miller has recently expanded his Pimping business (as it were): he now supplies the pinball community with high end cabinet stencils for hobbyists to complete their own restoration work in the comfort of their own workshops. The Pinball Pimp stencil store currently offers twenty complete sets of stencils across two different pinball manufacturers, with the promise of many more to come. Judging by the reception from the community, these stencils are of the highest quality, the easiest to use and the most complete versions available on the market. I had the opportunity to conduct an interview with Mr. Miller concerning the manufacture of his line of stencils, the restoration business and what the future holds for the Pinball Pimp brand.

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Credit Dot: How long have you been a pinball enthusiast?

00-pimp06Jeff Miller: I have been playing pinball since I was 8 years old, dating back to 1974. I used to play the machines in front of the Danners 5 & 10 Store on Saturday mornings as a kid. I started all this as a hobby back in 2005 when I restored my first pin which was a Bally Captain Fantastic.

CD: What lead to you offering decal sets for other enthusiasts to use in their restoration projects?

JM: I have been designing vector art for over 25 years and stencils for the past 10 years. I knew for a fact that the other pinball stencils available to the public just did not have the quality of artwork and the exacting standards that I designed for my own use. I then decided to start designing my own stencils each time I restored a game and ended up with a nice collection over 10 years. After hearing the constant frustration people were having with the other stencil vendors and all the rave comments I received on my restored machines, I decided to start offering my own stencils to collectors and fellow restorers.

CD: What are some of the deciding factors when selecting a game to make stencils for? Do you take requests?

JM: I usually only put my design time into game titles that are considered more “A” list, or classic, titles people want to restore. It also depends on whether or not CPR or someone else has made a reproduction playfield for the game. I do take request and do custom stencils/work for people as long as they pay me for the design time.

CD: Can you walk us through the process of creating a new stencil set?

JM: The first step is to start with a cabinet which has nice artwork that you can get a good scan from. Taking off the stainless steel side rails and removing the entire coin door and shooter are even better so you can get scans all the way to the edges of the wood. The next step is to scan the actual cabinet, using a flatbed scanner. I scan the cabinet in sections, with some overlap on each scan, so I can weld it all back together in Photoshop as one full-size image. Once in Photoshop I may spend several hours just cleaning up edges of the artwork so I can get it good enough to make separation. The artwork is then converted from raster JPEG image to VECTOR line art which a plotter can cut. Once it’s converted to vector art, the fun begins! This is when I go into my vector program and spend between 8 to 20 hours cleaning up all the artwork based on the full-size JPEG image of the original art… smoothing curves, straightening lines, etc. Once I’m satisfied with the art and have made every tweak, I consider it a master stencil ready for cutting.

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The cleaned up colour separation of Bally Playboy side cabinet art on the left, the final pained product using the Pinball Pimp stencil on the right.

CD: How is a stencil set “cut”?

JM: Stencils are cut on an industry standard, low-tack vinyl paint mask using Roland plotters. The master line art file is sent from a computer to the plotter which then cuts the paint mask with a carbide tipped blade. Artwork is then “weeded” or peeled along with a pre-mask material applied on top so all art stays perfectly intact when applying to the cabinet.

CD: How do the Pinball Pimp stencils differ from those of the competitors?

JM: My stencils are designed from actual scans of the actual cabinet with zero distortion, rather than using photographs which can cause perspective issues, lost detail and sizing to be skewed or wrong. My artwork goes through an entire cleanup process to make the artwork for every single title nearly perfect. I also use a unique registration system which guarantees your 2 color stencils lineup perfectly every time.

CD: Your stencils are all approved under license. What is the approval process like?

JM: You have to have a quality product to begin with, otherwise it will have a tough time getting licensed. I had to go through Planetary Pinball to get my stencils licensed by them. To comply with the conditions of the license, I have to purchase holographic decals and each set has its own unique serial number. The serial number and holographic decal are affixed to a Certificate of Authenticity and sent out with every set of stencils I sell. The serial numbers are also recorded and archived.

CD: For those who have never used a stencil kit before, how difficult is the re-stenciling process? Any helpful hints?

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Detail of the side cabinet art of a Bally 6 Million Dollar Man, restored using a Pinball Pimp stencil set.

JM: The stenciling process is actually not that hard at all. I tried to make it as user-friendly as possible for anyone to use. It’s basically just like applying a large decal. With the instructions and the squeegee provided it should be a fairly simple task. It’s sort of like using lettering stencils and spray paint.

[Ed. Note: Each set contains multiple stencil sheets, representing the different colours used on the side cabinet, coin door area and the head. The backside of each stencil holds a mild adhesive, making the stencil sheets good for one-time use only. If for some reason, an enthusiast encounters a problem when using the stencils due to their own “user error”, Mr. Miller is able to cut a partial stencil set and sell only the necessary pieces of the kit rather than forcing the stencilor re-purchase the entire set. This just another perk of buying from the Pinball Pimp, and should bring comfort to novice pinball restorers and old hands alike. Everyone encounters an “oops” sometimes…!]

CD: What type of paint do you recommend using?

JM: The best EASY paint to use would be Rustoleum or Krylon out of the spray cans. You could also use a water-based paint but I would suggest putting a clear coat on after that for durability. I do not suggest using lacquer paint as it tends to soften the adhesive on the paint mask and may leave residue.

CD: What are some of your pro tips for a smooth cabinet in preparation for re-stenciling?

JM: The best way to get a beautifully smooth cabinet is to strip the entire cabinet down. The more you can take off the cabinet, the easier it will be once you get started sanding and filling. I either sand or chemically remove all we old paint from the cabinet down to the bare wood. I usually fill all of my nicks and scratches with Bondo and then sand smooth. I may repeat this process 2 to 3 times in order to get a cabinet baby smooth. Once this is done, I spray the base coat color on the cabinet, which may require 2 to 3 coats, which should result in a very smooth paint job. The smoother the surface the better the stencils will work.

[The following gallery is a selection of cabinet art restored using Pinball Pimp stencils.  An extensive gallery can be viewed by following this link.]

CD: For a typical cabinet, how long will cabinet re-stenciling take, giving curing time for the separate colors?

JM: Once your base coat is dry and you are ready to use your stencils it only takes a few minutes to apply the stencil. It actually takes longer to tape the cabinet up to avoid any over-spray. Depending on which paint you use, and dry times, I usually let the first color dry for a day or 2 before spraying the second color.

CD: Is the sky the limit for Pinball Pimp stencils? Do you foresee an exhaustive line of stencils across all pinball manufacturers?

JM: As long as there are guys out there who want to restore these old classic machines, I will keep trying to design as many classic titles as possible. I’m in the process now of getting the license from Gottlieb to start selling stencils for all of their classic titles as well. I would love to be the curator of all pinball stencils.

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An example of a serial number stamped directly onto the left side of a Bally cabinet. This one from a Nitro Ground Shaker, which resides at the Vintage Flipper World in Brighton, MI.

CD: An ethical question, of sorts. Late-1970s and early-1980s Bally games have the serial numbers stamped directly into the side of the wooden cabinet. Should a restorer fill and sand these numbers when preparing the cabinet for a re-stencil, effectively erasing the unique identification numbers, or should one leave the indentations as they came from the factory?

JM: I think this depends on the individual. When I do high-end restorations, nearly half of the parts are new reproductions anyway, so I usually fill in the stamped numbers. When the final machine is done, everything is beautifully smooth. I also add a pinball pimp certificate inside the machine with a serial number of 00001, since I basically rebuilt the entire machine from scratch. The way I look at it, it is basically born again.

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A Pinball Pimp “Restoration Certificate”, included on the inside of the cabinet of each game that is made whole again by Mr. Miller.

CD: Stencils are just one part of your “Pimp” business. What kind of restoration work do you undertake?

JM: I restore machines from the mid-70s all the way up to complete decal jobs of the newer WPC games. This all includes playfield swaps, playfield touch-ups, powder coating, chrome and nickel plating parts–the COMPLETE start to finish restore process!

CD: What are some of the most memorable, or most difficult, restorations you have ever tackled?

JM: The most memorable was the full restoration of my 1976 Bally Capt. Fantastic machine. This being an EM machine, I disassembled every hardware mechanism in the lower cabinet, rust dipped and polished, and installed all onto new wood which was painted to match the cabinet color. A very daunting task if you know how many parts are in a 4-player Bally EM. Mind boggling!

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Detail of a stunning Gottlieb Target Alpha, after receiving a full Pinball Pimp makeover.

CD: Do you rely on restoration projects brought to you by customers, or are you surfing Craigslist for broken-down restoration candidates to fix and flip?

JM: Back when I first started in 2005 used Craigslist to find all of my pinball machines to restore. Since the pinball “resurgence” has taken over, it becomes harder and harder to find decent machines and deals on Craigslist. At this point I have enough customers across the country to where most people just send me their machines to be restored.

CD: For solid state games, do you perform your own board work as well?

JM: I do some of my own solid-state work if it’s simple, but more difficult tasks I leave to a friend who is an electronics master. Some clients have me replace they are restored machine with all new boards if they are available.

CD: You also maintain a close relationship with Classic Playfield Reproductions. What work have you done for them over the years?

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Detail from Mr. Miller’s work on CPR’s Fireball backglass repro, available now.

JM: I’m not currently working on any projects for CPR at the moment since I have my hands full with my own businesses. I have designed four artwork packages for CPR in the past: the plastic sets for Williams Comet and Bally Bobby Orr’s Power Play, the speaker panel for Bally Creature from the Black Lagoon and the Bally Fireball backglass which is one of CPR’s latest releases.

CD: Is this a full time job for you, or just a part-time hobby? Moreover, do you describe yourself as a businessman or an enthusiast?

JM: What started out as a hobby 10 years ago has basically turned into a full time, second business. I’m still a top level, graphic designer/artist and do freelance work for Samsung and other large companies, but still love the pinball business end of it most.

CD: You are based in Florida—how would you describe the present pinball collector scene in the Sunshine State?

JM: I am based in Tampa, Florida and have been here for 25 years. I’m originally from Columbus, Indiana. I think the collector scene in Florida is probably as good as it is in any other state. Although, I don’t think as many older classic games migrated to Florida—most are still up in the Midwest, in the Pennsylvania and Chicago areas. The migration of games to the California market hasn’t been replicated on this coast, for the most part.

CD: How did you come about the moniker “The Pinball Pimp”?

JM: Around the time I started restoring pinball machines, I remember watching the TV show “Pimp My Ride”. Being in design and marketing my entire life, I thought it was a catchy and easy name to remember. Since my restorations always involved being a little over-the-top with custom accents and exacting detail, I considered my restored machines as being “PIMPED”–hence the name: Pinball Pimp.

CD: What games are currently in the Pinball Pimp collection?

JM: My collection has changed a little over the last 10 years, working towards my ultimate lineup of games—including some buying and selling along the way, obviously. My modern collection contains a Williams Funhouse, Williams Fish Tales, Williams White Water, Bally Creature from the Black Lagoon, Williams No Fear, Williams Tales of the Arabian Nights and Stern AC/DC Luci. My classic collection includes a Bally Capt. Fantastic, Bally Eight Ball, Bally 6 Million Dollar Man, Bally Playboy, Bally Eight Ball Deluxe, Bally KISS and Bally Fathom.

CD: Any closing comments to enthusiasts who may not have the nerve to tackle a re-stenciling project?

JM: Re-stenciling a pinball cabinet is not that hard when using my stencils if the instructions are followed properly. It’s not a weekend warrior project that you’re going to get done in a few hours. The more time you put into the project the better the result. More importantly, it’s about having a passion wanting to restore your cabinet back to its full glory! I guarantee if you take your time and do it right your end result will be a beautiful cabinet that you will be proud of.

Further Reading:

Pinball Pimp Restoration, Sales & Service – Homepage
Pinball Pimp Cabinet Stencils – Homepage
Pinball Pimp – Pinblog
Classic Playfield Reproductions – Creature from the Black Lagoon Backbox Speaker Panel
Pinside – PINBALL PIMP – Bally STRIKES and SPARES – Museum Restoration
Pinside – For sale: PINBALL PIMP CABINET STENCILS – AVAILABLE NOW!
Pinside – Twisted Pins Stencils are Garbage
Tampa Bay Times – In Tampa, Two Pinball Wizards Work to Restore their Hobby, January 7, 2010


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REVIEW: Pop Bumper Showdown, Part 3: The Wrap-Up

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Part One, featuring BriteMods, can be found here.  Part Two, featuring Comet Pinball, can be found here.

I don’t think there is a clear cut, flat out winner in the Pop Bumper Showdown. Like Art from Comet Pinball is known to say: it all comes down to personal preference. Different games call for different lighting solutions. Pin*Bot will be keeping a set of Comet’s 6LED Crystal Fans installed, paired with a set of Dennis Nordman’s sparkly pop bumper “thingies” (see below). The Comet fan offers a more traditional feel–the upper bagatelle playfield that lies atop the Pin*Bot pop bumper nest calls for a less harsh lighting option than the SMD rings and discs provide. As far as non-traditional pop bumper options go, I would recommend either Comet’s Pop Bumper Rings or BriteMods’ BriteCaps EVO. Both look fantastic installed, and both light the playfield beneath the pop bumpers (by way of bottom mounted SMD lights) which is a major selling point for both of these lighting options. The interactive flashing of the centre SMDs on the EVO is a nice touch, but in itself does not make the EVO a clear cut winner. The Comet rings just look darn cool and really pop, so much so that pinheads and non-pinheads alike have been marveling at the rings installed in my Mousin’ Around (its yellow pops are smack dab in the centre of the playfield and are now bright and bold thanks to the Comet touch). The Comet rings, however, may have a few points deducted because of installation issues (I had one short out on me, thanks to user error in test). The BriteCaps EVO lose points for the possibility of fit issues in areas with tight clearance, an issue I ran into on Pin*Bot during test. When all is said, the price really sets these options apart. If you want a great looking non-traditional lighting option at a great value, choose the Comet rings; if you want a total light experience with build quality akin to a Sherman tank and money is not a factor, go with the EVO. A clear cut winner is difficult to choose, given that, in the end, one man’s eye candy is another man’s eyesore.

All of the games that I used on test had pop bumpers with static lighting. Pin*Bot, Rollergames, Mousin’ Around and World Cup Soccer ’94 have pop lighting that is either on or off without the aid of computer controls. I attempted to test all of the available options in Funhouse, which has computer controlled lighting, and it was an utter failure. All of the options suffered from ghosting and leakage. The small amount of voltage present in the line which is burnt off by the incandescent without lighting the bulb is actually enough to fully light the lower voltage LED/SMDs. The newer technology doesn’t contain enough resistance to eat up that lingering voltage. In Funhouse, the SMD rings and discs were lit when they were not supposed to be, and even when one pop bumper was trying to behave normally, it still flickered and ghosted something awful. An LED OCD board would do the trick here, however, a two hundred dollar solution to a ten dollar problem isn’t something I’m willing to consider.  I’ll stick with incandescent bulbs in the Funhouse pops for the time being. This should serve as a word of warning to those wanting to mod games with computer-lit bumpers (it’s mostly Lawlor games, lets be honest).

Those Sparkly Thingies

00-pbwrap04The name itself is ridiculous: “Nordman’s Sparkly Pop Bumper Enhancement Thingy”, but it really does wonders in a pop bumper. I used them to bolster the look of Comet’s traditional LED choices in Part 2 of the review with fantastic results. It’ll come as no surprise from the name, that the little plastic disc was designed by famed pinball designer Dennis Nordman. The beauty of the design is in its simplicity. The plastic nests into the pop bumper body, and its sparkly design does a good job catching and reflecting light. Furthermore, it covers up the ugly guts of the pop bumper giving it a more clean look overall. The discs work great with a traditional 555 incandescent bulbs but really stand out when using a Comet bulb that directs light, such as the 6SMD Crystal Fan. It is a winning combination. The design is simple, and to be honest, can be easily replicated in your home workshop with a piece of Lexan and a roll of foil gift wrap. For those less inclined, the discs are available through Pinball Life for $2.95USD per “thingy” and are well worth the money…even though spending nearly ten bucks for a set of three pieces of plastic sounds kind of ridiculous!

Where’s CoinTaker?

Conspicuous by their absence in the Showdown were products from CoinTaker, but I’d like to give them some attention here in the wrap up. Their pop bumper-specific product is called the Afterburner, a disc-like lighting option akin to Comet’s disc. I was not able to do a full scale review of the Afterburner, as the products I bought for test, to be frank, blew up. I installed a red Afterburner in Pin*Bot as I did with the other lighting options, and when I gave the machine power, a loud pop was heard followed by smoke and that concerning smell of burnt plastic components. I feared the worst, obviously. Taking out the Afterburner, I noticed one of the components on the Afterburner was completely obliterated. I replaced the Afterburner with a Comet LED and (thankfully) there appeared to be no permanent damage to the game itself, however, the Afterburner was toast. I thought user error might have played a part, or even faulty wiring in my game, so I tried to install the remaining two Afterburners in both Rollergames and Elvira and the Party Monsters. However, the same meltdown results occurred to the Afterburner, which points to an error in the CoinTaker design, or a bad batch of components. I have emailed CoinTaker about the issue, but as of writing, I have received no response, explanation or replacement. I was informed that the red Afterburners used in the Pin*Bot test were a newer version of the product which boasted non-ghosting technology. I tested out an older version of the Afterburner in white, apparently without the non-ghosting technology, in my World Cup Soccer ’94, and it lit up just fine. I’m awaiting CoinTaker’s final word on why a set of their Afterburners went up in smoke in three different games of mine. The look of the Afterburner, once I got it lit in the WCS94, is very similar to that of Comet’s 11-SMD disc. Both products carry the same lighting pattern and come in a similar color palate, but the main difference is that Comet’s disc can have its brightness adjusted via an adjustment screw, whereas the CoinTaker Afterburner cannot. The price really sets the products apart: the Afterburner is $4.99USD for white but if you want colour you’ll have to pay $1.00 more (!) while the Comet disc is $4.95USD each across the board. The brightness adjustment feature and value give Comet the upper hand over the Afterburner.

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CoinTaker’s 4/1LED bulbs.

CoinTaker also carries a pop bumper light that I was not able to test, which contains four side SMDs and one on top. I was able to test the forerunner to that 4/1SMD, which is essentially the same lighting layout, except using LED technology. I tried to locate this product on the CoinTaker’s new website, but could not.  I did, however, find the product here on the old CoinTaker website. The 4 perimeter LEDs actually did a good job lighting up the pop bumpers without being too harsh on the eyes, allowing the bulb to be a viable alternative to anything sold by Comet.  Check the picture below where the two right pops contain the CoinTaker4/1LED in green and bathe the area in a nice green hue.  I cannot speak to the SMD version of the bulb, but both the SMD and the LED versions have a price comparable to that of Comet’s “Crystal Fan” option.

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Left pop bumper contains a warm white CoinTaker Afterburner, the right two contain a CoinTaker 4/1 LED.

As you can see, my attempt at reviewing CoinTaker products kind of fell flat and was an overall disappointing showing from a traditionally cutting-edge leader in the hobby. I don’t base that statement solely on the faulty products I received from the company, either. For a long time, CoinTaker was the only lighting game in town, their name synonymous with pinball lighting alternatives. CoinTaker LED kits used to be the gold standard in modding and was major selling feature for games that had them installed. However, with the emergence of Comet LED, BriteMods and other pinball lighting companies, it appears to me that CoinTaker has not stepped up their game to match or exceed the ingenuity, value and choice being offered in a cutthroat lighting market.

WINNERS!

To end on a positive note, the random winners of the BriteMods contest are Katie C. and Stephen L. Katie C will receive a set of BriteMods BriteCaps EVO and a set of BriteMods BriteButtons. Stephen L will get a set of BriteMods BriteButtons. The winners of the Comet Pinball contest are Josiah C. and Tony L. Both winners will receive a prize pack including some of Comet’s pop bumper lighting solutions as well as other Comet goodies. Thanks to the great people over at BriteMods and Comet Pinball for their generous donation of prizes! Thanks to all who emailed in—the response was overwhelming. I guess everyone loves free stuff!


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REVIEW: Pop Bumper Showdown, Part 2: Comet Pinball

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(Part one of this series can be found by following this link…)

It is no secret that Comet Pinball is a friend of Credit Dot. The Comet Pinball logo adorns the front page of this site as a partner for crying out loud! I’ve been buying from Art Rubin at Comet since he started the company a few years back. When talking about doing this series of articles on pop bumper lighting, Mr. Rubin, being the stand up, honest and right-down-the-middle-type guy he is, made it clear he wanted an honest and fair review of his products. And that’s what he’ll get. The Comet Pinball approach to pop bumper lighting follows the philosophy of the company as a whole: lighting comes down to personal tastes, and Comet offers a plethora of solutions to try and please those tastes. In Mr. Rubin’s own words:

“Personal preferences start with the player. It is not hard to learn what brightness and lighting effects please an individual. The joy of doing this, and the unique result, is as personal as decorating a Christmas tree. I would like to think that most people would enjoy tweaking the look of their game immensely [with different lighting solutions] and having a completely unique result!”

Thus, instead of offering just one pop bumper lighting choice, Comet Pinball offers many. I was able to get my hands on a few of Comet’s solutions to lighting the pops, and put them through the motions in a hands-on test.

Background:

Mr. Rubin has been providing the pinball community with LED solutions since September 2013 and is a very active member of the pinball community as a whole (he can be found posting quite frequently on Pinside as “OLDPINGUY”). For a more complete look at Comet, you can read the interview Credit Dot conducted with Mr. Rubin in October of 2014. As you wade through the Comet Pinball catalog, you are bound to notice Comet’s newest pop bumper lighting option comes in the form of a disc, and adds to an already robust lineup of bumper lighting options. This review format will differ from that of the BriteCaps EVO review that appeared last week, for organization sake. Five different Comet products were procured for test.

Traditional 555 Options:

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Traditional 555 Options from Comet (L to R): the 4+1SMD Tower, the 2SMD Faceted bulb and the 6LED Crystal Fan.

Some folks may not be satisfied with the look that an SMD insert gives to their bumpers, so Comet offers a few options with a traditional 555 wedge base. For purposes of testing, I was able to play with three selections: the 6 LED Crystal Fan, 4+1 SMD Tower and the 2 SMD Faceted Lens Supreme Brightness No Ghosting bulb. Knowing that Pin*Bot would be the Guinea pig, I colour-matched all the options available to red. These options, while giving a more traditional centre-lit look to the bumpers, really do pack some power. If you are on a budget, or simply rally against non-traditional forms of pop bumper lighting, there are some options here for you. For less than five bucks you can bring brightness back to your pops. Of the three options I tested, I would absolutely recommend the 6LED Crystal Fan. It has a look that can’t be beat, while not being too harsh on the eyes. Despite being the only LED in the bunch, the LED “crystals” are arranged in such a way that it appears as the brightest option and disperses the light in both an even and far reaching manner. The 2SMD bulb really didn’t stand out in testing. The faceted lens worked to even out the brightness of the traditionally harsh SMD, but the light had to fight through that lens AND the pop bumper cap, thus appearing a bit tired as well negatively focussing the light source to a single area. The 4+1 tower, frankly, didn’t fit within the confines of the Pin*Bot pop bumper. Having restored the Pin*Bot, I had switched the socket with the flat wire leads out for the more reliable socket with insulated leads. The insulated lead socket doesn’t sit flush with the bottom of the bumper base, thus taking away a few millimeters, which the 4+1 Tower absolutely needs to sit properly within the base. The accompanying photo shows that the Tower had to sit at a 45 degree angle in order for the cap to fit. I tried the tower in a different game that had a socket with insulated leads, and the tower did fit, but the top SMD is so close to the clear bumper cap, that it prevents the light from throwing in a meaningful manner. The 6LED Fan is the clear winner here.

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The top pop bumper contains the crooked 4+1SMD Tower, the middle contains the 6LED Fan and the bottom contains the 2SMD lamp.

Price: 2SMD Faceted Non-Ghosting bulb, $0.89USD each; 6 LED Crystal Fan, $1.39USD each; 4+1SMD Tower, $1.39USD each (bulk discounts available)

Colour Palate: Blue, Red, Green, Yellow, Purple, Natural White, Warm White across all options. 2SMD Faceted and 6LED Fan adds Pink and Orange to the palate.

Comet Rings:

00-compops16Following in the footsteps of BriteMods BriteCaps, Comet Pinball began to offer their own pop bumper rings with the value you’ve come to expect from the Comet brand. While the BriteCap shipped with its own pop bumper cap, the Comet ring came bare, needing to be used in conjunction with your existing cap. The BriteCap and Comet Ring both carry 20 colour SMDs on the top of the ring to light the perimeter of the cap, one SMD in the centre at the base, and ten SMDs on the bottom of the ring to illuminate the playfield. The original BriteCap and Comet Ring vary in three ways: the inclusion of the bumper cap (as stated above), colour selection, and price. The colour selection allows the consumer to choose the colour of the ten bottom SMDs, either natural white or matched with the colour of the SMDs on the top. The Comet Ring comes in at $7.95USD per unit compared to $14.95USD per unit for a BriteCap that will produce a similar, if not identical, look. It is no surprise that BriteMods has moved away from the BriteCap design given Comet’s price point that comes in at half the cost (and have since focused on promotion and production of the BriteCaps EVO line).

The 555 base is attached to the ring with two insulated wire leads.  It is a traditional LED base with the dinky wires that need to be bent and shaped to make a decent connection.  The construction of the ring is slight, but for good reason–when installed it gives a clean, dare I say “sharp”, look.  I really like the results the Comet Ring brought in test. I had red colour-matched rings with natural white bottom lights for the Pin*Bot test, and a set of yellow colour-matched rings with natural white bottoms to test on Mousin’ Around. Given that the BriteCaps EVO, reviewed last week, adds 5 millimeters of height to the bumpers, I believe the rings are a suitable option for those games where clearance would be an issue. The ring nests neatly inside the pop bumper cap adding no height to the pop bumper whatsoever. The light design, while static and non-traditional, is an eye-catcher, especially for those who are used to the traditional, centre-lit incandescent look.  I can remember seeing these in person on a game for the very first time, a Williams Diner, and I was completely taken by the pattern created on the bumper’s perimeter as well as the brightness it brought to the playfield from the bottom lights. The brightness control, adjusted with a Phillips-head screwdriver, works well to dial down the harshness for those with sensitivity to SMD lighting.  I tested the rings at their brightest, with great results.

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A set of Comet Rings installed in Mousin’ Around.

One caveat, and perhaps a major drawback of the rings, is important to mention. Seeing as the Comet rings ship as a stand-alone unit, with no pop bumper cap, it is important that you follow the instructions that Comet sends along with each ring order for successful installation. The rings can be very easily shorted on the metal ring and rod assembly of the bumper. If the ring is shorted, in some cases it will still light, but only at a fraction of its original capabilities. The rings absolutely need to be affixed to the inside of the cap before installation. I’m sure this was a problem for BriteMods, and that is why they ship their BriteCap with a pop bumper cap already attached. I’ll admit, one ring did short during test on Pin*Bot. I had used two dabs of hot glue to keep the rings in place, however it proved to be not enough on one of the caps I installed. I upped the points of glue contact to four for future applications, and have not had a problem since. I used hot glue so that the ring could be removed and replaced with other lighting solutions for testing purposes. It worked well and was fairly innocuous when used sparingly to the underside of the cap, but those that know Comet rings will be their permanent lighting solution may want to use a more permanent adhesive, making sure the selected product will not cloud the clear bumper cap (Krazy Glue or Gorilla Glue will most likely create that unwanted clouding effect, so be careful). Each Comet ring appears to be tested before it leaves company headquarters to make sure all rings are functioning properly upon shipment. There isn’t much that can be done to solve the shorting problem (short of shipping it pre-glued in a bumper cap), but it is completely preventable if consumers carefully follow the installation instructions.

Price: $7.95USD each.

Colour Options: Blue, Amber, Cyan, Green, Red, Purple, Yellow, Warm White, Natural White. Bottom lights come in either natural white, or matched to the colour of the top lights.

Comet Discs:

00-compops17To be clear, the term “disc” is a term I ‘ve coined for the article. Comet offers the product by the name of “11 SMD Pop Bumper Light” but for clarity sake, I’ll call it the Comet Disc as a way to distinguish it from the other options. This is the newest pop bumper lighting option from Comet, and appears to be a cousin of CoinTaker LED’s AfterBurner line of pop bumper lights. The Comet disc is available in either a 555 wedge or a 44/47 bayonet base, making this option versatile for older machines that had 44 incandescent bulbs in the pops. The disc’s small diameter also makes it a viable option for Bally/Williams “Jumper Bumpers”, as found on games like Elvira and the Party Monsters. The disc has an outer diameter of 1 1/2 inches giving it enough surface area for the hardware mounted on it, but small enough to work with older or non-traditional style pop caps.

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The Comet Disc fitting perfectly in a non-traditional bumper cap: the Bally Jumper Bumper.

The traditional base is affixed to the disc via insulated wires, much like the ring. The top of the disc features a large central SMD surrounded by six smaller SMDs available in a wide variety of colours, while the bottom has four natural white SMDs to light the pop bumper body. The discs do a good job of throwing light, looking akin to a disco ball when installed. I used colour-matched red discs in Pin*Bot for testing purposes. I’m not quite sold on the fact that the bottom SMDs “light up” the opaque pop bumper base with any real benefit. It is kind of a waste to have them on the bottom, expecially if your pop bumpers are tucked away in a back corner. I much prefer the bottom lighting on the Comet Rings that light up the playfield rather than the four bottom SMDs which end up being internal. The bottom SMDs may be a feature more beneficial for older games with stand-alone pop bumpers placed in plain view rather than nested under ramps or behind a maze of wireforms. Again, Comet has included a brightness dimmer with this product to reign in the harshness of the SMDs. I found the colour to be more rich when dimmed a bit, rather than leaving it at full brightness. The disc wins in terms of value, lighting your pop bumpers with an SMD flare for less than $15USD for a set of three. However, for an extra five bucks you can get yourself into a set of Comet rings that will really catch your eye.

Price: $4.95USD each.

Colour Options: Blue, Red, Green, Orange, Yellow, Purple, Cyan, Warm White, Natural White. Bottom colour is natural white across all colours, except natural white which comes with a natural white bottom colour.

Bottom Line:

Out of all of the options, I liked the look of the 6LED Fan lights in Pin*Bot the best, and will probably stick with them going forward after I’ve tested all the products in this series (bolster them with the Pinball Life-supplied “Nordman’s Sparkly Pop Bumper Enhancement Thingy” and it will really make them pop). The rings and the discs both took too much away from the plexi Bride playfield that sits atop the pops.  For me, a more traditional look (while taking advantage of modern technology) was necessary. Those looking to light their pops on a budget, I’d highly suggest the fan option from Comet.

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A 2SMD in the top pop bumper, a Comet Ring in the middle, and a Comet Disc in the bottom.

When it comes to a showdown of Ring against Disc, I’d have to choose the Comet Ring on looks alone. I’ve shown the photo of the rings installed on my Mousin’ Around to a few people in my local pinball community and they’ve given nothing but positive feedback. It’s a completely different look than traditional lighting options, and gives a splash of light onto the playfield from the ten bottom SMDs that you don’t get with the disc. If you can look past the fact that you’ll have to install the rings with the utmost of care, it is an option that offers a lot of value as compared to other upscale pop bumper lighting options on the market. The ring is a bit of a non-traditional choice, as it lights the perimeter of the pop bumper and leaves the middle somewhat bare (save for a single SMD at the base). The disc is the opposite, lighting the middle and leaving the perimeter unlit.  In the end, while costing less in the long run, I don’t think the look of the discs are for me.  The Comet Ring offers a “cleaner” overall look. I’d welcome a Comet Pinball product that takes the perimeter lighting of the Ring and the centre lighting of the Disc and fuses them into one lighting solution, much like BriteMods has done with their BriteCaps EVO line. If nothing else, Comet Pinball’s dedication to choice and value really shines through, offering a multitude of pop bumper lighting options to satisfy any pinball enthusiast’s desires at a price that won’t hurt your wallet.

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Credit Dot Pinball/Comet Pinball Contest!

Two Comet Pinball prize packages are up for grabs. The prizes were generously donated by Art from Comet Pinball. Two randomly selected winners will receive some of the products that were tested above, along with some other exclusive Comet Pinball wares. To enter, simply send an e-mail to creditdotpinball@gmail.com with the word “COMET” in the subject line. One entry for the Comet contest per email address please. If you entered the first BriteCaps EVO contest, please enter this contest, too! Two winners will be picked at random (using random.org). Contest closes June 30, 2015 and winners will be announced shortly thereafter. Open to residents of the US and Canada only…I’d love to open it up, I can’t afford to ship stuff overseas!


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REVIEW: Pop Bumper Showdown, Part 1: BriteMods BriteCaps EVO

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Ah, the pop bumper. The ultimate ball randomizer. It was once the centerpiece of nearly every pinball table, but as technology changed and playfield layouts became more complex, the pop bumpers became somewhat of an intrusion, leftovers from a bygone era, and were tucked away in dark corners and hidden under elaborate ramps. Take Williams Demolition Man, for example. Not only was one pop bumper assembly completely removed from the layout, you’d be actually hard pressed to notice they exist at all, blocked from view by a series of ramps, wire forms and plastics. This is a far cry from the days when bumpers all but dominated the woodrail era games. Ask any pinball aficionado, though, and they’ll tell you that it ain’t a pinball machine unless there are pop bumpers on it! As the bumpers themselves moved to the periphery, it became obvious that the single light contained within the assembly itself wasn’t enough to draw attention to the unit. Faceted caps were employed in some instances, as in many modern Stern games, or covered up completely with molded plastics, as they were in Data East’s Simpsons and Williams’ White Water. However, for the most part, pinball companies old and new have resisted perfecting new lighting techniques for the pop bumper, and have stuck with the same old single bulb in a single socket.

The recent surge in enthusiasm for LED lighting has allowed aftermarket companies to offer up solutions for the tired looking, and somewhat forgotten, pop bumpers. Love them or hate them, LEDs are common place in today’s pinball landscape. So much, that every game that leaves Stern Pinball’s factory now comes with a full compliment of LEDs.  To move your old game into the 21st century, you could just remove the carbonized 555 incandescent that currently sits inside your pop bumper and replace it with one of countless LED designs on the market.  However, the minds at aftermarket lighting companies in the pinball landscape have dreamt up other designs that take lighting the pop bumper cap to the next level. In the next week or so, I’m going to try and wade through the sometimes confusing world of pop bumper lighting options, and weigh the pros and drawbacks of each solution. I’ve rounded up pop bumper lighting solutions from three of the biggest names in the hobby—Comet Pinball, CoinTaker and BriteMods—in an attempt to explore the different options out there. If you are a staunch supporter of incandescent bulbs, this series may not be for you. If you constantly strive to make your machine look its best, brightest and most colourful, I’ll try my best to help you make your pop bumpers really…um, pop.

Part 1: BriteMods BriteCaps EVO Series

When in doubt, start with the most expensive option, right? All kidding aside, BriteMods’ BriteCaps EVO pop bumper light has to be considered a front runner in the race to light your pops. It isn’t just a lightbulb, it’s an entire lighting solution. Available exclusively from go-to parts supplier Pinball Life, the BriteCaps EVO (which stands for Enhanced Visual Output) provides a visually pleasing experience while giving customers bang for their buck in extra features not available from the other aftermarket lighting companies. The BriteCaps EVO was born from BriteMods’ first foray into pop bumper lighting: the original BriteCap. The original design, which is still available from Pinball Life, was a unit consisting of 31-Surface Mounted Diode (SMD) lights mounted to both the top and bottom sides of a ring set inside a pop bumper cap. Since the unit came “pre-capped”, the end-user removed their old pop bumper cap and simply installed the new one with the BriteCap pre-installed in it. The BriteCap EVO takes the cap out of the equation and ups the LED count to an astounding 40 points of light: 24 SMDs on the topside available in a wide array of colours, 10 white SMDs on the bottom to illuminate the playfield, and 6 center SMDs that can be adjusted (via a switch) to always be on, or to react to the vibrations of the pop bumper. Your original pop bumper cap is used in the EVO application.

Background:

I had the opportunity to speak to Dan Rosen of BriteMods recently, and he was nice enough to fill us in on the company’s history and involvement in pop bumper modding:

“BiteMods has been around since 2013. I started designing and selling mods to folks on Pinside, but soon became overwhelmed by the response and needed a retail partner. Pinball Life was my immediate choice as partner, as they have a great reputation for quality products at fair prices, as well as exceptional service. I now sell exclusively through their web store. [Lighting pop bumpers] began with the original BriteCaps design and was simply an automotive accessory adapted for pinball. I wanted to design the ultimate pop bumper lighting from the ground up, and that’s what BriteCaps EVO represents.”

What You Get:

Each BriteCaps EVO unit comes individually boxed. Inside the box, you get the BriteCaps EVO itself, a set of installation instructions and two pop bumper screws that are longer than the traditional ones to account for the extra height the BriteCaps EVO adds to the bumper. The BriteCaps EVO is a single unit—it’s built like a tank—and has no wires or other external hangings. The unit has a brightness adjustment dial, that can be manipulated with a Phillips screwdriver to set the brightness to your liking. Pinball Life gives you the option of adding on pop bumper caps to your BriteCaps EVO order, but from what I can see, they are just standard Williams/Bally caps that are offered.

Price:

The BriteCaps EVO experience isn’t a cheap one. Each EVO unit will set you back $12.95USD. That puts a set of three at $38.85USD. It still comes in cheaper than its predecessor the original BriteCap, which retails for $14.95USD each for a standard cap, and $16.95USD for a jeweled cap.

Palate:

The BriteCaps EVO brand comes in red, blue, green, purple, orange, yellow, warm white and cool white. Note that this colour choice is for the 30 lights on the top of the EVO only, the bottom ten lights are white across all colour choices.

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Application & Installation:

The EVO will work in any Williams/Bally, Stern, Sega or Data East game that uses a standard pop bumper body. Standard, unfaceted, unjewelled caps seem to be suggested (and encouraged) by BriteMods and Pinball Life, as they are offered as an add-on to your EVO order. The unit itself is pretty much plug and play. With the machine off, remove the bumper cap and 555 bulb, choose your Flash React™ setting via the switch on the bottom of the unit, carefully insert the EVO into the bumper socket, and reattach the cap with the two screws provided.

Review:

I really like the construction of the EVO unit. The base that plugs into the socket has incredible substance. The most frustrating part of LEDing a game is dealing with those little wire connections on the plastic stem of the bulb assembly. They need to be wiggled, adjusted and bent in a very particular way so that a solid connection is made with the socket. Hoping that connection is sustained, and doesn’t mis-align during normal game play, is a worry as well. The EVO design completely eliminates all this fiddling around. The connection point plugs into the pop bumper socket with ease and gives a robust connection on the first attempt.

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Base connection points of the EVO versus the standard 555 LED/SMD bulb.

The side-fire positioning of the top SMDs make for a visually pleasing experience. The theory behind the side-fire mounting is that the light is directed outwards, rather than directly up toward the player. This achieves maximum light throw without burning the retinas of the player. I was able to colour match red EVOs to the red pop bumpers in both Williams Pin*Bot and Rollergames. I prefer the look of matching the colour of the EVO to the bumper cap, rather than letting the colour of the bumper cap do all the work with a white light beneath it. The latter gives a washed out feeling, while colour matching gives a much more full and rich result (as it does when colour matching an LED with a playfield insert).  The picture below of the EVOs installed in Pin*Bot may not illustrate this completely, but the middle bumper with red EVO emits a far truer red than the bottom bumper does with its warm white EVO. The BriteMods website suggests that the user may also consider replacing coloured bumper caps with clear ones, giving the chosen colour of EVO a clean palate to work with. I swapped in a clear cap momentarily for the test in Pin*Bot, but it was not a look I was fond of. The light was much too harsh on the eyes and less visually pleasing than colour matching with a red cap. Admittedly, my eyes have a hard time processing LED/SMD lighting, and when I wear my glasses to play, it just gets worse. I installed the red BriteCaps EVO with a red pop bumper cap on full brightness on both Pin*Bot and Rollergames, and never had an issue with the light being harsh or distracting (we can thank colour matching the cap with the SMD and the side-firing for that, I believe).

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Pin*Bot Application: Top bumper contains a standard 555 incandescent, middle bumper contains a red EVO with Flash React enabled, bottom bumper contains a warm white EVO with Flash React disabled.

The 10 bottom white SMDs do a great job of completely lighting up the pop bumper area. The results were stellar in Rollergames, a pinball machine notorious for leaving the rear half of the playfield ill-lit and hidden under black plastic coverings. The light cast by the bottom SMDs work to illuminate the once gloomy area and in doing so bring to life the art around it. It also worked to brighten up the playfield area beneath the mini-playfield on Pin*Bot, nicely catching the sheen of the freshly clear-coated playfield I had installed.

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Rollergames application: A set of red EVOs are installed. The photo captures how well the EVOs light up the surroundings, compared to the dim incandescent bulbs near the rollovers.

The six center SMD lights, armed with Flash React™ technology, are a neat little bonus you get with the BriteCaps EVO brand. Some may use this interactivity to help justify the expensive sticker price of the unit itself. On the bottom side of the EVO, there is a small toggle button. If left in its original position, it disables the trademarked feature and the six lights stay on with the other 24 top lights. If depressed, the lights will remain off until vibrations from the game (moreover, the pop bumpers) are detected, which will light the six center lights briefly. It makes for a neat light show when the ball gets bouncing around in the pop bumper nest. I would have liked to have seen more than just six of the thirty lights react to pop bumper hits, but I’m sure it walks a fine line—too many would have created unwanted strobe. I can’t help but think that there seems to be missed potential with the technology as it is employed here. However, Flash React™ is not a necessary feature that needed to be included, but makes for a nice interactive, customizable bonus and is a feature that may work to set EVO apart from its competitors.

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Flash React in action

One unavoidable downfall with the EVO is that it adds 5mm in height to your pop bumpers. The circumference of the EVO is just as big as the pop bumper cap itself, meaning the EVO will not nest inside the cap like an original BrightCap ring would have. It’s an unavoidable issue: the inner plastic lip of the pop bumper cap traditionally envelops the outer edge of the pop bumper body, however the EVO sits flush on top of the body, thus, the pop bumper cap may only rest flush on top of the EVO. A word of warning: be ready for frustrating clearance issues and making an endless amount of adjustments for any game with pop bumpers that have ramps, wireforms or mini playfields that rest on top of or near them. On test, Rollergames was able to handle the extra height of the EVO, however, Pin*Bot’s mini-playfield posed fit problems after EVO installation. I already had the thicker Classic Playfield Reproductions mini-playfield installed, and those extra 5mm really threw everything out of whack, even creating a ball hang-up on the mini-playfield where there was not one before. As stated above, each EVO is shipped with a set of longer pop bumper screws that take into account the extra height added, which is fantastic forethought, but short of grinding out that inner pop bumper lip with a Dremel, there is a high probability of fit issues in many modern games. BriteMods also warns of using the EVO in games where partially cut bumper caps are necessary (think Addams Family’s single sawed-off cap next to the side ramp).

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A warm white EVO installed in Pin*Bot

Bottom Line:

If you can justify spending the money, BriteMods’ BriteCaps EVO provides an excellent lighting solution and a quality product that will make the pop bumpers, and their surroundings, stand out. The build quality of the unit is truly exceptional. The first product reviewed in the series looks to be a front-runner for top of the class. That said, the extra interactivity provided by the Flash React™ is a fun and unique attribute to have, but the result of six small lights reacting in time with the firing of pop bumpers may not be enough for some to consider the feature “value added”.  The extra height is a major downfall in an otherwise fantastic product. Fit issues will prevent me from keeping the EVO in my Pin*Bot, but the extra splash of light and colour they add to Rollergames makes for a welcome change to the dull 555 lighting.

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Check back for Part Two in the series, where CoinTaker’s AfterBurner pop bumper lighting solution is tested and reviewed.

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Credit Dot Pinball/BriteMods Contest!

Two BriteMods prize packages are up for grabs! The prizes were generously donated by Dan Rosen at BriteMods. The first randomly selected winner will receive a set of three BriteCaps EVO and a set of BriteMods BriteButtons flipper buttons. The second randomly selected winner will receive a set of BriteMods BriteButtons. To enter, simply send an e-mail to creditdotpinball@gmail.com with the word “EVO” in the subject line. One entry per person please. Two winners will be picked at random (using random.org). Contest closes July 1st, 2015 and winners will be announced shortly thereafter. Open to residents of the US and Canada only…I’d love to open it up, I can’t afford to ship stuff overseas!


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PEOPLE: Brett Davis from XPin

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For nearly five years, XPin has been the collector community’s choice for re-engineered replacement displays.  With a strict adherence to quality control and an eye for innovative design, Brett Davis has engineered a bevy of replacement parts for our beloved games.  With his newest innovation, 7Volution, he has also changed the way we play our games as well.  Credit Dot Pinball is pleased to present an interview Mr. Davis about his beginnings, innovations, business philosophies and new products.

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Credit Dot: How long has Xpin been in the pinball business?

Brett Davis: The XPin brand has been in existence since September of 2011, which is when the first distributors started to receive their product.  The actual http://www.xpinpinball.com website when live in January 2012.

CD: What were some of the first Xpin displays offered for sale?

BD: That’s a tough one.  Because of the product line, it only makes sense to offer all similar products at once, so it would be all of my Williams and Bally displays.  They were all released about the same time.  The Dot Matrix displays were released a little bit later.

CD: Is there a history between Xpin and Pinscore? There is some overlap in the products offered.

BD: There is some is some history between XPin and Pinscore.  I am the original designer of the Pinscore products.  When I chose to separate myself from Pinscore, the original Pinscore designs became the property of Marco Specialties because they owned the name Pinscore.  This forced me to re-engineer what I had done to make XPin.

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XPin’s XP-WMS10877 display kit, in blue, installed in the author’s Pin*Bot.

CD: What makes the XPin product a better choice for aftermarket displays as opposed to those of your competitors?

BD: There are a couple of reasons that XPin is a better choice for aftermarket replacements.  First, each product is a true re-engineering, or re-design of the original product.  I did a lot of research into the failings that occurred with the original designs.  I guess you can say it was a little forensic engineering.  I chose to avoid copying the original design because in doing so you just duplicate the problems that caused them to fail in the first place.  Second, technology today is so much more capable than it was 20-30 years ago.  The majority of failures that occur due to the circuit design can be eliminated with newer technology and different circuits.  Third, using modern manufacturing methods, reliability and cost can be controlled to make a quality product.  Obviously with exceptions to components and the circuit boards, all XPin products are manufactured here in the US.

CD: Can you share some of your best selling display kits at the moment?

BD: The XPin bestsellers are the Williams System 11 displays and the XP-DMD4096 (dot matrix) displays.

00-xpinint08CD: Can you tell me a little about your groundbreaking 7Volution display kit?

BD: Modern technology is what makes 7Volution possible.  Over the years people have hacked the game code, modified the MPU boards, added wires to the harness, all to make 7-digit scoring possible.  The problem is that once you choose to go down that mod path, it’s hard to go back.  Also, if you are not an experienced tech, making the mod is fairly daunting.  7Volution’s prime goal was to be a plug and play solution: no mods, no cut traces, no rom changes needed.  The heart of 7volution plugs into the MPU and watches the display data.  When it sees that the score boundary has been crossed, it jumps in and takes control and displays the new score…and then keeps track of it.  If it wasn’t for the processing power of new technology, 7Volution wouldn’t be possible.

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Pinside user bcrage88’s Paragon with 7Volution display kit installed. Vinyl filters were used to achieve the three colour effect.

CD: Where did the idea for integrating a seventh digit originate?

BD: 7Volution is an idea that came to me in 2008 or 2009 at the Northest Pinball show.  I took a Bally Six Million Dollar Man to the show with my (then) Pinscore display system in it.  A gentleman played the game and it was amazing the way he was playing.  While I was sitting there at my booth I saw this man roll the game 3 times!  Afterwards we talked about how all of these great classic Bally and Sterns would never keep the high scores if rolled.  This started me down the path…

CD: I find it really cool that Xpin customers can customize the look of their game by choosing the colour of their displays. Generally speaking, does one colour outsell the others?

BD: Surprisingly Orange is still the preferred color, at a rate of about two to one!

CD: I noticed a slight price difference between some of the colour choices, with blue being more expensive than the red and stock orange. Why is this?

BD: It is all about chemistry.  To manufacture blue or white, a different set of elements are required to get to those colors.  Elements for red, orange, and green are more readily available.  The elements used to create Blue and White generally cost two to three times more than the other colors, so they end up costing a few more dollars.

CD: Are all of your display products plug and play?

BD: Yes, everything is plug and play…with a caveat.  WPC games with dot matrix displays have an exception when it comes to the colors Blue and White.  There is an original design flaw in the dot matrix controllers.  Blue and White draw more current because the blue and white LED requires more current (it is that chemistry and element thing mentioned previously).  Realizing this I developed plug-in modules, my X-Bridge XP-WPC-HV and XP-WPC95-HV.  These boards compensate for the original board shortcomings.

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XPin’s versatile XP-WMS8345, that will replace the power supply in a staggering 51 different pinball games!

CD: Xpin is known for their replacement displays, but you carry a lot of other replacement boards as well. What is your best selling product in that area?

BD: The power supply arena is a big one.  My universal Williams power supply, XP-WMS8345, is my most popular.  It can be installed in every Williams Sys 3-11b that used either the Williams part number C-7999 or D-8345.  It also will work in all of the Data East games that used alpha numeric displays.  That is 51 different titles serviced by one board!

CD: What do you do to ensure your customers are receiving the best possible replacement parts for their games?

BD: Component selection is always a key in any redesign effort, along with an understanding as to what is expected by the end-user.  This of course is a major part of the product development, but the manufacturing of the product is just as important to maintain quality control.  Every product has a test fixture that is used–the fixture will test as much of the product as possible.
For example, the XPin dot matrix display has over 300 components on it.  Look at each individual trace on the board– if you laid them end to end, you would have about 300 feet of copper trace.  Over 2,000 holes are drilled into that board.  When you have that much happening, you do not skimp on testing.  Most boards go through at least 2 minutes of functional testing before they are released from production for packaging.  Every few months I do a random sample and put them on a test fixture for a couple of days.  There are a lot of great engineers capable of doing what I have done from the design side, but managing the production side is a whole different ball game, and if you have that down, you will end up with a great product.

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Pinside moderator gweempose’s Tron with a blue XPin DMD display installed. Absolutely stunning!

CD: When developing new products, be it a board or a display, what are some of the factors that are considered?

BD: Considerations for any product development come from my customers.  I give all suggestions consideration.  Some are actually quite doable, but then it comes down to how much will it cost to execute.  In turn, you also have to consider reasonable expectations for a retail price.  Also, when considering a new project, I look at how many games will it go into.  Take for example Williams’ Banzai Run.  That game’s display is completely unique.  It was never used in another game, but I still made it.  Why?  BR is a very collectable game.  I currently use the driver board in my XP-WMS10877 system.  I just needed the big board and connection mechanism.  I look at all of the designs this way.

CD: Are there any memorable design challenges that Xpin has overcome in updating PCB technology over the years?

BD: Each design has its own challenges.  I have three general requirements for each design:
1. Make it consume less power than the original design.  This is a very important requirement because these products oftentimes are going into old, tired machines where the electronics may not be up to original specs.
2. Make it plug ’n’ play.  Most of my customers tend not to be do-it-yourself hobbyists or knowledgeable about electronics.  They usually can disconnect a few cables, take out screws and then replace them all with a new board.  If they have to do much more than that then they will, more than likely, need to call a tech for help.
3. Make it as bullet-proof as I can.  More times than not, someone is replacing an original board with an XPin product because something caused the original board to fail.  If the time wasn’t taken to find the original failure, then the likelihood of continued failure is high, even after a board change.

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Pinside user Stretch7’s Alien Poker with Xpin’s XP-WMS8363 kit installed.

CD: What are some of the improvements that Xpin has made over the original designs by the big names in pinball?

BD: In the displays you see some of the best improvements.  Brightness control for display brightness, test buttons to illuminate all segments/dots.  Along with this is the low power aspect.  Lower power means less heat released by the older power supplies.

CD: How active is Xpin in the pinball community?

BD: I like to think I am very active.  I frequent Pinside quite often.  I sponsor tournaments when I can, such as the Retro Tournament at the Texas Pinball Festival.  They will actually have two classic Bally games that will be running my 7Volution Systems this year.  I am also scheduled to sit on the Pinball Developers Panel that will be at the Northwest Pinball and Arcade Show later this year.  All of it very exciting!

CD: In talking with customers, have you found that they are primarily buying new displays to replace inoperable ones or buying to just give their pinball a fresh look?

BD: Most of my customers make the choice because of a failure or an obvious pending failure.  Very few seem to be replacing the existing functional boards with my products just because it’s new.

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Pinside user PappyBoyington’s Stargazer looking phenomenal with XPin on board!

CD: Can you give the readers a preview as to some of the products Xpin will be releasing in the near future?

BD: Let’s see…I have begun work on the Williams Sys3-6 7volution system.  There is a lot of excitement there.  I am also working on Gottlieb and Zacaria display sets.  I have a few more items coming out but I waiting to announce those at Texas Pinball Festival.

CD: What are some thoughts about this new pinball “resurgence” we are all a part of? Do Xpin sales reflect the increased interest in the hobby?

BD: I think this is AWESOME!  I love talking to these innovators.  XPin is standing behind them 100%.  Spooky Pinball currently uses a green XPin for its America’s Most Haunted and I will be there for their next title, too.  I have also done preliminary work with other boutique pinball groups and I can only wish them well.  I have a lot to offer to them with my ability and manufacturing contacts so in the long run I hope to become a partner in their success.

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An XPin DMD display in green, appearing in an America’s Most Haunted near you!

CD: What games are currently in Xpin’s pinball lineup? What are some of your all-time favourite games?

BD: At the moment I only have 3 games: Mars God of War, Cyclone, and Silverball Mania.  I under some space constraints at the moment, but I have my own list of wants.  I just have to convince my wife of the “business need” to purchase them.

CD: Do you have any closing comments for readers in the pinball community?

BD: You will not find a greater bunch than this group.  I see this on the forums and when I meet them at the shows.  I am very privileged to be part of such a great hobby and be able to provide something back to this hobby.  Let’s keep on flipping!

—–

Mr. Davis can be reached at tech@xpinpinball.com, or you can visit XPin on the web.  Products can be ordered directly from the XPin website, or through one of XPin’s fine partners, such as K’s Arcade or Bay Area Amusements.  Look for Mr. Davis and XPin at this year’s Texas Pinball Festival March 27-29, 2015 and at the Northwest Pinball and Arcade Show June 5-7, 2015.


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FEATURE: Everything You Ever Wanted to Know About Michael Jackson and Pinball

It is surprising that no official Michael Jackson pinball machine exists.  His global celebrity and constant image reinvention lends itself nicely to a pingame.  Despite the lack of a licenced pinball bearing his image, the troubled pop icon’s relationship with this crazy hobby of ours runs deep. From being photographed with machines, to having a solid row of Sterns at his Neverland Ranch, Mr. Jackson certainly appears in the footnotes of pinball history. I originally intended this article to chronicle the somewhat bizarre eBay sale of a Data East pinball machine mocked up to promote a Michael Jackson Pepsi commercial (yes, you read that right: a pinball machine was made to promote a promotional advertisement), however, in doing some preliminary research, I realized that perhaps a brief exploration of Jackson’s connection to the pinball world would be beneficial to situate the one-off Data East “Pepsi Chase” machine into proper historical context.

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A Thriller-era Michael Jackson playing a Bally Space Invaders. A Bally Time Zone is in the background.

 

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Mr. Jackson as Peter Pan, airbrushed on the hood of Jackson’s Neverland golf cart.

Michael Jackson had a unique take on the idea of opulence: commissioned paintings of himself in nineteenth century royal garb, life-size superhero statues, animatronic robots, carnival rides, live animals (Bubbles the Chimp being the most famous) and, of course, arcade machines. These days, a pinball machine or stand-up video cabinet is probably the most normal thing you could own from that list, but in a time when having one (or multiples) in your home was a rarity, it was just one more reason to characterize the King of Pop as a weirdo. I’m no Jackson expert, but I assume his love for coin operated ephemera stemmed from his fascination with being young and refusal to let the feelings of childlike wonderment slip away. Some call it Peter Pan Syndrome. Mr. Jackson did nothing to help this persona characteristic, as it was reported that he himself leaked an untrue story that he was spending time in an oxygenated chamber to defy the effects of growing old.  As Jackson aged, the public perception of his obsession with being young became more troubling to comprehend…and then the allegations of child molestation surfaced.  His public image went from “obsessed with being a young child” to “obsessed with being WITH young children”, and it is a reputation that never really went away.  Michael Jackson’s is a story of a childhood lost to super-stardom, and he tried just about everything he could to recreate those lost feelings and memories. In the end, I guess that is what many of us from our generation are doing as well: trying to recapture, or somehow commoditize, those fleeting moments from our youth by amassing souvenirs of a bygone era.

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The Jackson 5, Michael in the middle, surrounded by a Bally Kick Off and Six Million Dollar Man.

Sentimentality aside, here are a couple of the more interesting pinball footnotes in Mr. Jackson’s oeuvre:

In the book Michael Jackson, Inc: The Rise, Fall and Rebirth of a Billion Dollar Empire by Zack O’Malley Greenburg, there is one amusing anecdote retold about Jackson and a pinball machine. Luckily for you, the reader, you don’t have to plow through Greenburg’s book for one small reference. Washington Times reviewer Mike Musgrove does the hard work for us and mentions it in his review:

“Although he later became famous for his erratic behavior and million-dollar spending sprees, music executives who worked with Jackson from the beginning of his career turn up in Greenburg’s pages to declare that the young singer had a head for business. Jackson wrote notes in the margins of his contracts, recalls a former CBS records executive; Jackson made attentive comments in meetings, remembers another business associate. Unfortunately, the most memorable anecdotes that Greenburg unearthed tend to undermine his thesis –– such as the time Jackson called his lawyer in the middle of the night to complain about a broken pinball machine. Oh, Michael!”

Dollars to doughnuts a service call was made for the malfunctioning machine–I can’t see the King of Pop busting out the soldering iron and multi-meter to diagnose and replace a fried transistor.

Another interesting pinball footnote comes from the song “Liberian Girl”, which appeared on Mr. Jackson’s Bad album in 1987. Watch the interviewer try to ascribe feeling to Mr. Jackson’s authorship of the song, only to be shot down by the King of Pop himself, saying the inspiration came from his gameroom:

The video for “Liberian Girl”, which in all honesty was a throwaway song from the Bad album, featured Billy Dee Williams, Paula Abdul, Lou Diamond Phillips, John Travolta, Whoopi Goldberg, “Weird Al” Yankovic, Debbie Gibson, Steve Guttenberg and a host of other decades-past throwbacks (including Mr. Jackson’s chimp, Bubbles). Sadly, no pinball machines appear. The credits for this wandering, directionless, annoyingly self-reflexive piece run almost as long as the video itself, giving each “star” a still frame and text credit (Bubbles gets one too, just before Suzanne Somers). After listening to the song, any guesses as to which pinball machine Mr. Jackson was playing that inspired the beat?  (I’d guess either Williams Big Guns or Space Station, for the record…)

In 2008, Julien’s Auctions secured the right to liquidate Michael Jackson’s gameroom and other items from the Neverland Ranch, which had recently been foreclosed. All the items were removed from Mr. Jackson’s property and the original “arcade” space from the Ranch was recreated in a downtown Los Angeles building for public viewing. Shortly after securing the rights to sell, Mr. Jackson reneged on the agreement with the auction house, wanting instead to keep the items. Courts intervened, and a settlement was reached: in lieu of selling the items which had already been staged for auction, they would be displayed publicly, for a short time, in a museum-like exhibition entitled “The Collection of the King of Pop”. Thankfully, the people over at Pinsane.com have preserved a virtual walkthrough of the arcade collection. In looking over the items, I guess it is somewhat impressive, but I wouldn’t call it jaw-dropping.  The collection features a garden variety assortment of arcade games (curiously, no Moonwalker), and the pinball fare included the newest Stern titles of the time (Striker Xtreme, Austin Powers, Ripley’s Believe It or Not, Terminator 3, and The Simpsons Pinball Party) along with two Williams Superpin classics (Star Trek: The Next Generation and Indiana Jones: The Pinball Adventure). It is interesting to note that Indiana Jones is the only pinball machine not powered on for the interactive tour. I’m unclear as to the status of the gameroom items after their public exhibition.  The King of Pop died just a few months after the exhibition’s closing and Julien’s continued to be the go-to source for estate liquidation. They famously sold the jacket he wore in the Thriller video for $1.8 million dollars in 2011.

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“Pinball Row” from Julien’s Los Angeles exhibit of Jackson’s arcade memorabilia.

Perhaps the oddest connection to the pinball world is the seemingly never-ending sale saga of a “Pepsi Chase” pinball machine cobbled together from a Data East Laser War machine.  All signs point to the machine first appearing in 1987 at the time of the release of Mr. Jackson’s aforementioned Bad album. Jackson was a long-time Pepsi pitchman. He most famously set his hair on fire at a mock concert filmed by Pepsi for a commercial–the torched tresses were due to ill-timed pyrotechnics. Despite a lawsuit that followed, Mr. Jackson and Pepsi continued their mutual promotion into the late eighties when a five-minute television commercial titled “Chase” was produced (or, over-produced, much like the music videos of the time: everyone thought they were an auteur no matter the medium).  The commercial featured tired action film tropes and a version of the song “Bad” with lyrics changed to suit the Pepsi brand.

At some point, someone took a Data East Laser War machine and repurposed it to create the one-off “Pepsi Chase” pinball machine. One can probably draw the conclusion that Data East had little to do with the machine’s re-theme, and was probably mocked up as a promotional piece by a third party. The re-theme kept the Laser War playfield unchanged, adding only new side art and a new backglass.  We do have a picture of Mr. Jackson playing the machine, and the haircuts of the people in the picture do look historically correct (which, for me, is a great indication of authenticity!) The game has floated in and out of the pinball community’s consciousness through marketplace sale advertisements over the past few years.  Curiously the Internet Pinball Database has no entry for the game, and little information exists other than the cached sale listings.  As I stated before, my gut tells me Data East had nothing to do with building the machine for Jackson or Pepsi, even though Data East is a company whose motto could have been “Licencing Everything”.  They were known for pricy one offs based upon existing machines—they most notably made two Aaron Spelling machines at his wife’s request and made a single unit for film producer Joel Silver.  Looking at pictures of the Spelling and Silver games, you can tell Data East did them in house as the art has all the spit and polish of a professionally assembled game.  Everything was themed: playfield, music, callouts, DMD animations, backglass and side art.  The “Pepsi Chase” machine is a little bit harder to peg due to very few pictures and incredibly faded artwork.  Data East was a new company at the time, Laser War was their first game.  Was the “Pepsi Chase” machine their first attempt at re-theming production games to kickstart extra income, or was this a private firm cobbling together a promotional piece to further the link between Mr. Jackson and Pepsi?  It is hard to tell.

The game first appeared in a California Craigslist ad in June 2010, which read:

“I am helping a friend sell a one of a kind pinball machine. We had an expert check on the validity of the claim. He looked for over 3 months for another machine like this and assured us that this was the only one of its kind EVER PRODUCED! Pepsi teamed with Michael Jackson for the famed faulty Pepsi ad in the late 80’s and as we all remember, Michael caught fire during the filming of one of the shoots. This machine was made to commemorate the joining of Michael Jackson and Pepsi. Michael Jackson originally wanted this machine, but my friend was able to get his hands on it. It initially was going to be shipped to Germany (all lettering is in German and coinage is based in the old german deutschemarc). This is the perfect piece for an avid pinball machine collector or the ULTIMATE MICHAEL JACKSON fan. All of the commentary during the game was done by none other than Michae Jackson himself. The machine recently underwent an overhaul. Springs and rubber were replaced during the service. My friend is only willing to entertain serious offers. Don’t waste our time with a lowball offer. If you want to search the internet to locate another, go ahead and try. This is the only one out there. Machine works great and can be turned on inside the locked area or you can use Deutcshmarcs.”

The three pictures above were included in this Craigslist ad.  The machine appears to be sun-faded and washed out, and may be a sign of the less-than-professional materials used to create the Jackson/Pepsi art.  The “selling for a friend” theme seems to be key in the Pepsi Chase machine history. The Craigslist ad incorrectly links the Chase commercial with the one in which Michael Jackson’s hair catches on fire: four years separates these events.  The listing says the machine was made to “commemorate the Joining of Michael Jackson and Pepsi”: they had already been partners for quite some time by the time that this game would have been made.  There is lots of verbal bravado using incorrect facts, which shows that the seller may not know all that much about the history of the game.  The seller also claims that the machine was made in the United States for export to the German market. The Craigslist ad also hints that custom speech was used to replace the original Laser War sound package. Some of the best pictures that do exist of this machine were originally included in this ad. From them, we can see the Laser War playfield looks to be in its original state.  Overall, the ad kind of smells fishy…but in the way all pinball ads smell fishy when written up by non-pinball enthusiasts: too much exuberance and salesmanship, leaving the pinball-attuned reader questioning the entire body of the work.

Pinball community mainstay “Pistol” Pete Haduch shared his e-mail correspondence with the same seller (at least it appears to be the same seller) on rec.games.pinball in May 2011.  The game’s owner writes:

“I have a friend who has a rare pinball machine. He was told it was a one of a kind. If you remember the Pepsi venture when they hired Michael Jackson on to push Pepsi (when Michaels hair caught on fire), they had some promo stuff with Michael and Pepsi stuff pictured together. Well, my friend has a pinball machine depicting Michael jumping off the back end of a Pepsi truck. The whole game has Michaels real voice as the actual voice over. Id like to know if you could put a value on this, or maybe know someone who can.  Thanks, Mike in California”

Pistol Pete’s response:

“Having never seen it really makes it tough to put a price on it. Photographs and video of the game would help, but your best bet is a local auction house for putting a value on the machine. The value could fall into several different categories: Pinball machine for a game player (probably the lowest), dedicated pinball collector, MJ memorabilia collector, pinball and MJ collector (best price). Being a one-of-a kind machine should also make it more valuable as long as it was produced by one of the major pinball companies such as Bally, Williams, Data East, Sega or Stern as replacement parts could still be available. If it was converted from a game to be used as a prop then it would most likely have a lower value than a game produced specifically for MJ by one of the major manufacturers.”

Mr. Haduch did not receive any further correspondence or photos from the seller. Nothing more seems to come of this. There doesn’t seem to be a retelling of anyone in the pinball community going to see this machine. No high quality pictures. No videos of gameplay. Nothing.  A revised Craigslist ad for what appears to be the same machine, surfaces a bit later, titled “Pin Ball Machine- Michael Jackson (Covina)” and reads as follows:

“This Pin Ball Machine is a one-of-a kind Pin Ball (which was verified by Orange County Arcades). This 4-player machine was built by “Data East Pinball, Inc.” out of Chicago, Illinois in 1987 for when Michael Jackson filmed the “Pepsi” commercial. I was told it is a “re-export” from Germany (all verbage [sic] and coin mech’s are in the German Language). The digital stereo sound system has recorded voice modules that sound just like MJ when targets are hit. It is a “three ball” machine that features the game “Chase / Laser War” but all the art work was designed to feature MJ (back glass portrait and cabinet artwork). The artwork on both sides of the cabinet are slightly faded (very obvious showing MJ driving what appears to be a Laborghini Testarossa down a highway passing a “Pepsi Truck”). The artwork was designed by “Hudson Graphics of O’connor Associates, Inc. The design team was “Team #28”. The machine works well. I am moving so I must sell. You can own this highly collectable Pinball for a fraction of what it is worth and own a piece of Pop History! Sacrificing for $3,500. Ask for Mark: Days (626) 331-3011 Evenings (626) 484-0274.”

The game’s seller is now Mark, not Mike.  Again we have a reference to custom, non-Laser War speech/sound. The first appearance of artwork and design information is teased, but it turns out these names are taken from the unmolested Laser War playfield: (Margaret) Hudson and (Kevin) O’Connor did the Laser War art package, while Team #28 was the collective codename for Joe Kaminkow and company who did the Laser War design. There is still no reference to any markings, trademarks or signatures on the replaced side art or playfield. The ticket price of $3,500 isn’t totally insane, but the “sacrifice” prefix placed on it by the seller is a bit dramatic. The price, in my opinion, remains not totally out of the question for a one-off curiosity that Michael Jackson himself may have played.  But at this point, we are without physical proof that the game was played or owned by Mr. Jackson.

Fast forward to late last year when the same Pepsi Chase machine surfaced on eBay. Remember how I said the first Craigslist ad seemed kind of fishy, and the $3,500 price tag on the second was somewhat reasonable? Yeah, forget all that with this eBay listing. The location of the game has apparently moved from California to Louisville, Kentucky. And the price has appreciated nearly thirty times in value: to a staggering $100,000USD. Seller “hollywuud8” has a glowing 100% feedback record: the majority of Mr. Wuud’s 313 transactions he played the role of the buyer, having only been credited with four instances of seller feedback. The auction is currently live and has been so since just before Christmas 2014.  It inevitably does not sell and gets relisted every four days or so. Photos are again sparse: two general pictures of the game’s side art and backglass with a copy of the December 20, 2014 USA Today placed within the frame to prove the pictures are current.  We also get to see the photo of Michael Jackson actually playing the machine for the first time (the seller includes the photo twice for some reason).

The description of the machine from the ad is as follows:

“used. and everything that comes along with being used. some scratches on metal. 1 nick break in wood, small, top left corner. some bad fading on the sides, but can still make them out. and the pinball machine plays. and the playfield is good. we think it look’s supper. like some one took good care of it. we are giving the Michael Jackson pinball a 5 on a scale of 1 to 10. it can be refurbished if some one want’s to have it done. will be like new. but hey, Michael Jackson played on this very pinball machine. Michael Jackson loved pinball and arcade machine’s. we think this is the pinball machine that got Michael Jackson to start collecting pinball and other arcade machines, and we also think this was the pinball machine he was playing when he came up with Liberian girl.”

The machine has seen better days, obviously. It is nice that the seller doesn’t pawn off the machine as a museum showpiece, giving it a mediocre five out of ten for overall quality. I would challenge the final deduction that this was the pinball machine Mr. Jackson was playing when he came up with Liberian Girl. The song would have long been in the can and completed for the Bad album by the time the Chase commercial was being filmed. Anyhow, what follows is the lengthy description from the body of the listing. Having been relisted over fifteen times at the time of writing, I’m sure plenty of questions have been asked of the seller. He has been generous enough to answer them as part of his product description:

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Michael Jackson was and is the king of pop. we loved him in Kentucky. this is from an a estate sale. from someone that loved Michael jackson so much, that they had to have this pinball machine. after all, pinball and arcade machine’s played a big part in Michael Jacksons life. this is from Michael Jacksons bad tour day’s. the pepsi commercial ” the chase” probably one of the longest commercial’s ever. only someone like Michael Jackson could pull that off.  this was made by pepsi ( can you imagine someone made you a pinball machine)  what a complement. and he owned it, and played it, and loved it. we have at least two of the picture’s showing Michael Jackson playing his pinball machine. if you are a Michael Jackson collector, or loved him. how could you not want this. and this is it. there weren’t any other Michael Jackson pinball machines made.

we are offering a choice for the high bidder. you can have the Michael Jackson pinball machine delivered the way it is to you. or you can have it restored by a  professional ( we will pay for this service out of the money we get for the Michael Jackson pinball machine, in other words, it is included in the bid. if you want this service. ) it will be gone over cosmetically and mechanical wise. the Michael Jackson pinball machine will be close to new as possible. just like when Michael Jackson himself, would play on it. and loved it. please note. this service might and probably will mean it will take awhile, could be weeks or month’s to get done. we wont know till it happens. also, any money’s we pay out of the auction money we get, for the restore of the Michael Jackson pinball machine will be nonrefundable.  here is how this work’s .we will ship off  ( we will pay the shipping to get it to the restoration place as part of the restoration ) the Michael Jackson pinball machine. WE have a place in mind, they are supposed to be one of the best. we wont say there name right now. they will then be able to tell us a time line. and get the restore work in progress. then after the work is complete, the Michael Jackson pinball machine  will be ready to be shipped to the lucky new owner.

will add more pictures later. and more information on the listing. as we get it.

here are some questions we got and the answers we gave about the Michael Jackson pinball machine.

meszar2 asked this question.

so the owner does not want to add additional pictures so what is the plan with the machine when it doesn’t sell? for pinball collectors condition is everything and she is trying to get a 100,000 for a machine that you cant see other than the very faded side of the machine!?!?! I did a google search on this machine and there are pictures out there from a craigs list post selling this machine or one like it back in 2010 so I am perplexed wont allow pictures of the game. one has to assume the game is in poor condition and the reason there aren’t any picture’s showing the true condition of the machine is that it will show just that! I know you just listed this machine for the owner so please don’t take my question negatively against you. it’s just a pinball machine like this has a lot of collectible value for a pinball collector. , just perplexed as to how the owner can expect some one to pay any dollar amount for a machine you cant see. good luck with the sale!!!

hi meszar2. you got to remember that this is a estate sale. all of these items very emotional to sale. the lady that owns this Michael Jackson pinball machine says the same about this machine that she says about the other arcade items machine’s she is selling. and that is she don’t care how long they take to sell. and for your google search, this is the same pinball machine. straight out of California. we know, because we are the one’s that bought it for the person or the estate as it is now. right off craigslist. the person that passed checked the story. and it was 150 percent legit. ( we went out on a limb, and recommend that this person buy it also, even before he checked the story.) we sent the money order. the person that sold the machine was great, and had taken good care of this machine. it got picked up. and delivered, with out a problem. and that is how is the Michael Jackson pinball machine got to Louisville Kentucky. to later be sold at an estate sale.

pinballwizardmitch asked this question.

hello, as a big huge pinball and big huge Michael Jackson fan, I am very interested in this auction, and think it is awesome you have this. can you post some detailed picture’s of the playfield and back glass thanks so much.

hi pinballwizardmitch. yes we can get more picture’s. remember this is a estate auction. we have to drive where the woman lives to get picture’s. we are doing this for free. on our own time. we can take picture’s of the out side of the machine , but with the play field the lady is trying to decide to put pictures up or not. on one hand, she thinks who ever buys it , wont want the picture’s of the play field all over the internet. but on the other, she knows . people want to see it. right now, she is not putting picture’s of the play field up. that’s what we got to respect. she make’s the decisions on these estate item’s we have been selling for her. and we just say yes mam or no mam. she sold the new old stock major havoc arcade kit to a collector in a country in Europe, I cant think of the country’s name right now. he was happy to get it. and quiet a few other arcade related items to other’s. and every one has been happy with them.

since_2010 asked this question

i’ll give you 3000 for it without any pictures. 10,000 if I can get a lot of photos of the playfield and under the cabinet.

hi since_2010. what a great offer. you see the value we knew was there. and that is great. after all, we aren’t just talking about a pinball machine. we are talking about the king of music, Michael Jackson. and this Michael Jackson pinball machine was one of the things he loved. we are going to have to decline your offer though. but, your question has helped us make what we think is a good decision. we at the winning bidders choice, like leave it as is, or have us ( meaning the lady that owns the Michael Jackson pinball machine, have it restored to as new as possible, as we can get any way’s by professional’s.) and this will involve having the part we pay out for restoration to be nonrefundable. this way, any one concerned about not being enough picture’s. or not being able to come by and see the Michael Jackson pinball machine in person. wont have to worry. it will be as close to new as we can get. ( and to any bidder’s. this will take some time to get done. could be week’s. or 3 or 4 month’s. really don’t know till it happens. )

since_2010 asked this question also.

is this machine available to view in person before I place a bid.

hi since_2010. the lady that owns the Michael Jackson pinball machine and or the other arcade machines that are for sale. doesn’t want anybody coming to where she lives. this is because of a violent burglary that happened. and she says she is sorry, because she knows people want to come and see them. but, she likes to feel safe in her home. she hopes everybody understands.

Yikes, where to start. First, I guess it is kind of nice that the seller will have the machine completely restored before shipping it—a service that is included in the hammer price. Maybe they should offer to have the game restored to its original condition…as a Data East Laser War. It is confirmed that this is the same machine from the California Craigslist advertisements.  I needn’t say that the price is outrageous, it goes without saying.  I will say that it is very convenient that the machine belongs to someone other than the seller.  And that the lady who owns the machine is afraid of visitors so viewing the machine is impossible.  And that she doesn’t care if it sells or not.  And that the seller is too busy to take more detailed photos.  And the seller’s grammar.  And.  And.  And.  We could go on for days here.  I’m sure the machine exists and that it currently resides in the greater Louisville area, but further to that, I’m calling baloney on many of the facts contained within.  Sure, there is a sucker born every minute, but a sucker big enough to outlay $100,000USD on a machine whose origin is completely unknown with only two detail deficient pictures of it attached in the listing?  I don’t think so.  If only this machine could get into the right hands, or be accessed by the right hands, to gain a bit more knowledge about it.

I don’t think the eBay auction for the Pepsi Chase machine bears too much more analysis.  The pinball community has already concluded that it is a seller trying to hook a whale with some questionable business practices.  I wanted to collect the verbiage used in the auction listing to preserve it, and place it alongside the other appearances on Craigslist.  Since little information exists, perhaps it would be helpful to gather what we know and put it all one place, no matter how ridiculous that information is.

I know people talk about themes that were no-brainers in pinball’s hey-day all the time, but how in the hell did a Michael Jackson pinball machine proper not get produced in the late-80s or early-90s?  Slash, guitarist for Guns ‘n’ Roses and avid pinball enthusiast, used his celebrity sway to get Data East on board for a GnR pinball machine in 1994.  Jackson’s brand would have been ripe for a transition to the arcade world (and was, Sega released Moonwalker in 1989 to warm-ish reviews).  It would have been a fantastic, synergistic promotional tool for his worldwide brand (a fact that someone, somewhere picked up on when putting together the Pepsi Chase machine).  With Jackson’s apparent appreciation for the game of pinball and Data East’s love of licencing, I cannot fathom how this partnership didn’t happen.   Actually I can fathom it: by 1993 the sex abuse allegations against Jackson came to light, and really killed all chances of a game being produced whose main demographic would be young adults.  If someone really wants a Michael Jackson machine in their collection, they’ll have to spend $100,000USD to get one, or build one themselves.  I wonder what his high score was on Striker Xtreme?

Further Reading:

Pinsane.com – Julien’s Auctions Michael Jackson Memorabilia: Arcade Walkthrough

Julien’s Auctions – King of Pop, A Once in a Lifetime Public Exhibition

San Diego Pinball Club – Michael Jackson/Pepsi Pinball Machine

Montreal Arcade & Amusement Collectors Association – Michael Jackson Pinball

rec.games.pinball – Never knew about this pinball machine: Michael Jackson/Pepsi Pinball Machine

eBay – michael jackson 1987 chase pepsi arcade pinball machine. from the bad tour days.

Pinside – Michael Jackson Pinball Machine Resurfaces on eBay

Anthony King – Michael Jackson The Chase Pepsi Commercial